[UDK资源下载] ue4游戏材质教程第二部Introduction To Materials in Unreal Engine 4 Volume 2

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wang 发表于 2017-10-8 10:05:21
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ue4游戏材质教程第二部Introduction To Materials in Unreal Engine 4 Volume 2
This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. With topics such as the UE4 Material interface where we will look into the interface. Material types where we will look at the types of materials you can create using the engine. PBR Material overview to have a quick discussion on what physically based materials are. The material blends and domains and find out the differences between each one. Then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness. I hope you enjoy the course and learn a lot from it.
这种材料在虚幻引擎4当然会给你一个深入了解里面的UE4引擎创建材料。从基础知识开始,了解界面和理解不同类型的材料将是我们在第一卷中讨论的内容。如主题UE4材料界面,我们将看看界面。材料的类型,我们将看看材料的类型可以使用引擎创建。PBR材料概述了什么物理基础材料快速讨论。材料的共混物和发现人与人之间的差异。然后要说说遮阳模型,我们将在这个过程中创造。第一卷的最后部分将是一个更中间的级别,用不同的组件创建计算机屏幕,甚至创建一个材质功能。第2卷将只讨论材料,在这里我们将首先考虑创建一个基本的皮肤着色器和了解什么是地下散射。第二种材料是汽车材料,它将使用清晰的涂层模型,并考虑创建材质属性。然后我们将制作一个海洋材质,然后创建一个稍微先进的材料,我们将创建一个动态的材料,有一个天气的功能,它与雪,雨和干燥。我希望你能享受过程,从中学习到很多。

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