[U3d教程] unity 材质和纹理教程 Fundamentals of Materials and Textures

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wang 发表于 2017-10-10 11:24:09
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unity 材质和纹理教程 Fundamentals of Materials and Textures
In this course we’ll focus on bringing color into your game. Unity 5 has introduced support for “Physically Based Shading” (PBS) materials which means we can now import textures made within a Physically Based Rendering (PBR) workflow. I’ll show you the basics of common texture maps you’ll use such as Albedo, Normal and Emission maps. I’ll be utilizing some textures from Game Textures which include PBR texture maps. Due to the variety of material types available within Unity I’ll focus on the main “standard shader” which has been condensed to support multiple texture maps with one material.

Some of the topics we’ll take a look at include:

– Differences between metallic and specular workflows
– Importing texture maps
– Secondary maps
– Creating depth with height and normal maps
– Rendering modes for glass and transparent materials
– Render textures for cameras

By the end of this course you should feel comfortable importing and using textures and materials in a physically based environment. The concepts applied within this course can be easily used with any other materials Unity has available.
在本课程中我们将专注于将颜色为你的游戏。Unity 5介绍了“基于物理遮光的支持”(PBS)的材料,这意味着我们现在可以导入在一个基于物理的渲染纹理(PBR)工作流。我将向您展示基本的纹理贴图,如Albedo、法线贴图和发射贴图。我会利用游戏的纹理包括PBR纹理映射的一些纹理。由于Unity中材质种类的多样性,我将把重点放在主要的“标准着色器”上,它被压缩为支持多种纹理贴图的一种材质。
一些题目,我们就来看一看:
–金属和镜面工作流之间的差异
-导入纹理映射
–中学地图
–创造深度与高度和正常的地图
–渲染模式为玻璃和透明材料
-为相机渲染纹理
在本课程结束时,您应该会舒适地在物理环境中导入和使用纹理和材质。在本课程中应用的概念可以很容易地与任何其他材料统一使用。

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wu1968297231 发表于 2017-10-10 14:53:38
好东西要分享
淡定的玩 发表于 2017-10-11 08:34:58
感谢感谢
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